UMA is now integrated for future Lip Sync integration for story telling Characters and alike as well as Allies and Enemy Characters. A screen shot of example UMA Character implementation is attached inside a test level. Character could be either Ally or Enemy and is set up for either use. Bear in mind the character weapon and so on is to be replaced updated. Better weapons and weapon effects when the time comes as with everything else.
TSAI is now in and working well to provide more advanced AI enemies and behaviours where needed. No screen shot for that as a video is really whats required and those will follow.
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